Title: A Decadent Rebellion

Created by: CipherCybr

Tragedy Set: First Steps

Difficulty: Hard

Description: Young love often signaled a turbulent time of passion and change. Unfortunately for this city, when the boy became a patient at a mental ward, it also signaled the birth of a terrifying plan to elope, and the only thing in the lovers' way? The very nurse that had admitted him. And with the charm and resources of a very successful Pop Idol enrolled in an all-girls school? "Collateral damage" is all but certain, should the dark pair successfully enact their plan. But they are not outside of the public eye. A humble man of nine-to-fives is aware of the danger they pose, and must keep his secret, lest the lovers force him to take it to the grave.

Main Plot: Murder Plan

Subplot 1: A Hideous Script

Subplot 2:

Number of Loops: 4

Days per Loop: 4

Hints for Mastermind:
This is a very tricky First Steps script for Protagonist and Mastermind alike. You have a lot of tools to achieve your victory each loop, and there are several big threats that will draw the attention of the Protagonists very early on. However, your job is far from easy. While you are able to pull off some interesting plays off the special rule, including preventing movement and forcing the Protagonists into a catch-22, the School is a safe zone against some of your plays, especially if the Pop Idol ends up there. There are also 3 potentially useful Goodwill 2 abilities, and none of them have Goodwill Refusal, so expect these to be used to full effect, on top of the Friend (Office Worker) potentially being revealed before you can win using them. Finally, it is highly likely that the main plot will be discovered quickly, so you must take every opportunity to conceal the identities of your Key Person (Nurse) and Killer (Pop Idol) during every loop but the last. Your most common route to victory early on will involve the Hospital Incident, using the Conspiracy Theorist as the culprit and your cards, you can easily pull off 2 Paranoia on the Patient. Between killing the Friend via the Murder incident and a Intrigue turbo combo (Day 1: +2 Intrigue on Killer, then +1 Intrigue from Brain), you also have a couple of backup plans in case things go awry. If the Protagonists' strategy relies on a specific Goodwill ability (notably the Nurse or Class Rep), you can have the Henchman steal 2 Goodwill from that character using the Spreading incident, placing it on a useless Goodwill ability (as his incident has already triggered).

Victory Conditions for Mastermind:
(1) The Nurse is dead (Key Person) [Killer's Ability, Murder Incident, Hospital Incident] ; (2) The Friend (Office Worker) is dead at the end of the loop [Murder Incident, Hospital Incident] ; (3) The Protagonists are killed [Killer's Ability, Hospital Incident].

Special Rule:
[Always]: Characters with <Boy> or <Man> cannot move into the School by any means.

Day Incident Culprit
Day 2 Spreading Henchman
Day 3 Murder Pop Idol
Day 4 Hospital Incident Patient
Cast Role
Patient Conspiracy Theorist
Nurse Key Person
Henchman Brain
Pop Idol Killer
Police Officer Person
Girl Student Friend
Shrine Maiden Person
Class Rep Person
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Published by Alan Tran