Title: A Battle of Wits
Created by: Dav Flamerock
Tragedy Set: First Steps
Description: This script is designed to introduce the protagonists to the "Final Guess" concept. It should be very difficult for them to simultaneously counter 2 Intrigue onto the Hospital and the School when you have access to the Brain and the Unsettling Rumor abilities (though be careful with revealing the Brain!), but they can use the "Final Guess" to win if they can identify who the Brain is.
Main Plot: Light of the Avenger
Subplot 1: Unsettling Rumor
Number of Loops: 3
Days per Loop: 3
Hints for Mastermind:
This is a tricky one for the mastermind, because getting two Intrigue on the School or Hospital isn't enough. If the protagonists can guess the plot and subplot correctly, they'll know that the Brain is either the Rich Man's Daughter or the Boy Student, and if they can guess correctly at the end they'll win. Therefore, this is a game of subterfuge. Use the Conspiracy Theorist aggressively to land paranoia on everybody (it doesn't matter much because every subplot has a Conspirator) so that the Incidents go off repeatedly. Increasing Unease can set up the Hospital Incident while Spreading can prevent the Boy Student from removing paranoia from the Shrine Maiden. Keep the Daughter panicked as much as possible to conceal the culprits of the various incidents.
Victory Conditions for Mastermind:
2 Intrigue on the School (via the Rich Man's Daughter ability, via Unsettling Rumor)
This scenario includes the "Final Guess" rule from the core game. If the protagonists don't successfully survive any of the three loops, they can guess the identity of all the roles to still win the game.
|Day 1||Increasing Unease||Office Worker|
|Day 2||Spreading||Rich Man's Daughter|
|Day 3||Hospital Incident||Shrine Maiden|
|Rich Man's Daughter||Brain|
|Office Worker||Conspiracy Theorist|
Published by Alan Tran